5/20/07

Class 1 - Session 7

This week was SO hard for me. Finally I really feel I'm beginning to touch the animation territory.
We had to use TAILOR which he's a ball with a tail, and he's a squirrely looking figure with 3 different segments and the animation of the tail should be in overlapping, but you need to understand the logic of it.
It's sound very banal I guess, but believe me - it's so hard to know when the tail should be in one position and when it should be in another.
I know it isn't perfect yet (far from it I'm afraid), but I feel I'm beginning to get it slowly (do you know the stage when you close your eyes but you could "see" the animation going frame by frame?).

Class 1 - Session 6

This week we began working on overlapping of a pendulum.
It's not easy at the first week (I had to make a revision of it which looked much MUCH better than the first one I uploaded), but it's one of the many things you better understand after you "sleep" on it - for me it took a week to understand.






Pendulum from Ziv Ariely on Vimeo

5/6/07

Class 1 - Session 5


This week had a very tight time table, since I haven't been at home the entire week, but I still manage to make the best animation I could and I think I can really feel it becoming more natural to me, and I work much faster now than a month ago when I began.
Who knows where will I be in about 17 months from now? :)
Anyway, we finally go to give the ball SQUASH AND STRETCH which is one of the tweleve principles of animation (and one of my favorites).
It turns out, we have squash and stretch all the time, and not only in the cartoon world (for example when a guys throws a ball he begins by squashing himself downward and then he streches upwards).
We also had to pose our beloved Stu in a DEVASTATION pose, and this was the hardest pose I had yet, due to the reason there's alot of twinning going on.
This week had contributed me a in many ways.




5/1/07

Class 1 - Session 4

This week we are still on the bouncing ball, but had to take it one big step further and give it weight and mommentom - Heavy Vs. Light.
As most things are in animation, this one was no diffrent - it wasn't as easy as it seemed to be :)
You need to carefully plan ahead what's your animation should look like - heavy ball - how does it reacts, and why (physics).
Some of the guys went and complicated it a bit by using walls, and platforms to make the ball fall off them.
I still don't think it's perfect, but at list I think my revision of my first bouncing ball had improved greatly (also gave it a rotation).






Heavy Vs. Light on Vimeo






Ball bouncing - Revision on Vimeo