Tha last week was so frustrated due to the reason my animation of the push was not selling, the reference (which I re-shot about 10 times over and over again) wasen't good enough and I just couldn't manage making the constraints between Stewie and the box he suppose to push. Each time I tried to have stewie touching the box, the box leaped forward and I couldn't work like this (I've wasted a whole day just trying to fix this problem, but eventually, I just had to move the box each time I needed it to move).
In the end, I've decided to make one last reference and study it as I never studied poses before (and believe me, it's not like I didn't study hard until now).
It took me 6 whole pages of posing, and work with my video reference very thorough until I'm quite happy with the result.
8/31/07
8/26/07
Class 2 - Session 208
This week we began our last assignment for the second class - I took the push task.
It's making a lot of troubles due to the reason, this time Stewie has hands, and when moving from blocking to spline, they go nuts! turning like a transformers part, shifting places, making me pull my hair out :)
It's making a lot of troubles due to the reason, this time Stewie has hands, and when moving from blocking to spline, they go nuts! turning like a transformers part, shifting places, making me pull my hair out :)
8/18/07
Class 2 - Session 207
This week I had a lot to do - after class, I understood my blocking was incorrect.
The human body cannot bend in a cartoony way like I did in my blocking (by breaking the upper part of the torso).
I also finally managed to fix the counterbalance issue I didn't manage to fix since moving out of blocking plus.
This week was the final spline mode and moving into our last assignment for the semester - I've chose to have "push/pull a heavy object".
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The human body cannot bend in a cartoony way like I did in my blocking (by breaking the upper part of the torso).
I also finally managed to fix the counterbalance issue I didn't manage to fix since moving out of blocking plus.
This week was the final spline mode and moving into our last assignment for the semester - I've chose to have "push/pull a heavy object".
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8/12/07
A Short film By Mario Pochat - Marcelino and Bartolomeo
Here's a little short film I've found.
The guy who made it is a former AM student - hope you'll like it:
http://www.mariopochat.com/Anim-pages/myb.htm
The guy who made it is a former AM student - hope you'll like it:
http://www.mariopochat.com/Anim-pages/myb.htm
8/11/07
Making your own shot mask (frame counter)
First of all, I would like to personally thank a friend from AM who send me this - Tobias Von Burkersroda, for making a great effort to bring this tutorial to life, and for letting me post it here.
1. Create a Shot Mask in an empty file
2. Create Text ( Create --> Text Options)
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3. Write '0123456789'
4. Select Poly
5. Click on the Arrow ans select your favorite text type
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6. Select the created poly numbers
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7. Delete the history (Edit --> Delete by Type --> History)
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8.Delete the created curves
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9. Select all numbers and center the pivot ( Modify --> Center Pivot)
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10. Create a Locator
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11. Snap all numbers to the Locator
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12. Rename the numbers the same way like the numbers of the original Shot Mask
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13. Pose them where you want them to be
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14. Delete the original Shot Mask number
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15. In the outliner move the numbers to the group where the original numbers had been.
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16. Move the time Slider. First of three parts done :)
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17. Delete the 'AM:digit_2' and 'AM:digit_3'
18. Duplicate 'AM:digit_1' two times and rename the copies to AM:digit_2' and 'AM:digit_3
19. move all the 3 AM:digit_x groups
20. If you have crated a cam, delete it and save the file
21. Go to your scene and import the frame counter and parent it under your Shot Cam
22. DONE ;)
1. Create a Shot Mask in an empty file
2. Create Text ( Create --> Text Options)
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3. Write '0123456789'
4. Select Poly
5. Click on the Arrow ans select your favorite text type
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6. Select the created poly numbers
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7. Delete the history (Edit --> Delete by Type --> History)
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8.Delete the created curves
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9. Select all numbers and center the pivot ( Modify --> Center Pivot)
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10. Create a Locator
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11. Snap all numbers to the Locator
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12. Rename the numbers the same way like the numbers of the original Shot Mask
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13. Pose them where you want them to be
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14. Delete the original Shot Mask number
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15. In the outliner move the numbers to the group where the original numbers had been.
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16. Move the time Slider. First of three parts done :)
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17. Delete the 'AM:digit_2' and 'AM:digit_3'
18. Duplicate 'AM:digit_1' two times and rename the copies to AM:digit_2' and 'AM:digit_3
19. move all the 3 AM:digit_x groups
20. If you have crated a cam, delete it and save the file
21. Go to your scene and import the frame counter and parent it under your Shot Cam
22. DONE ;)
Class 2 - Session 206
This week we had to finish the blocking plus.
We had a very interesting lecture by Wayne Gilbert, the author of the book ANAMIE - Simplified drawing for Planning Animation.
Wayne explained about weight, external and internal forces and the right way to move and give your character the right personality.
Here's a link to Wayne's book:
http://www.anamie.com/
We had a very interesting lecture by Wayne Gilbert, the author of the book ANAMIE - Simplified drawing for Planning Animation.
Wayne explained about weight, external and internal forces and the right way to move and give your character the right personality.
Here's a link to Wayne's book:
http://www.anamie.com/
8/9/07
Class 2 - Session 205
This week is all about the blocking - make it with a good planning of poses, timing, and make it in stepped mode (like the beginning of the 180 degrees turn).
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